This page introduces an interactive narrative game focused on choice-driven storytelling, time-limited decisions, and branching storylines shaped by player decisions.
A GogoApple Original Game
Welcome to The Contract of Three Souls, an interactive narrative experience where every decision you make directly shapes the direction of the story. The journey begins with firefighter George Miller, who survives a devastating accident only to wake up facing a grim reality: he has just three hours left to live. Time is no longer a background detail—it is a constant presence, pressing against every thought, every choice, and every action.
George’s survival comes at a cost. Bound by a supernatural contract with the Grim Reaper, he is given one final opportunity to reclaim his own life. To do so, he must step into the final moments of three strangers, each standing on the edge of an irreversible decision. As a soul ferryman, George bears witness to their fears, regrets, and hidden truths—and so do you.
Rather than watching events unfold from a distance, you actively guide the story forward. Each conversation, response, and moment of hesitation influences how relationships develop and how events conclude. Characters react to your words, trust can be earned or destroyed, and choices made early may echo far into later chapters. There are no fixed answers or safe paths—only consequences shaped by how you choose to act under pressure.
The world of The Contract of Three Souls is built on uncertainty. Information is incomplete, motives are unclear, and time never stops moving. You will encounter individuals burdened by betrayal, sacrifice, and desperation: a broken man consumed by resentment, a professor weighing the cost of truth, and a veteran facing a decision with no painless outcome. Each story challenges your sense of empathy, justice, and responsibility.
At its core, this experience explores what it means to judge another life when the clock is running out. Every choice carries weight, not only for those whose fates you influence, but for George himself. Redemption is possible, but never guaranteed. In The Contract of Three Souls, destiny is not uncovered—it is shaped, moment by moment, by the decisions you choose to make.